How To Run An Animal Hunting Encounter 5e
- #ane
i am trying to find new and fun and intrigue ways for players to become hunting. so it is more like rails the tracks. move stealthily in on the pray, before the target sence or hear y'all. and take a few more rolls than simply the normal survival . whatever ideas how to have political party go hunting will be welcome. take a skillful day all
- #4
some nice ideas Hawknsparrow thanks
MNblockhead
A Title Much Cooler Than Annihilation on the Old Site
- #13
If information technology is a hex clamber and survival-themed game where hunting can hands become function of the encounters, I use a mix of encounter tables, skill checks, and perhaps combat. The encounter table will tell me what is in the hex. Merely instead of rolling for a random encounter, I'm using it to tell me what creatures are likely to exist encountered. In a survival based game, I may have a separate flora and fauna list to go with different surroundings/hexes and then I don't muddy upward random-run across tables.
The player needs to tell me what they are hunting for and how they are doing it. They may demand to make a survival bank check to find a tracks to track or a path to set a trap or tree-stand at. They may need to make a stealth coil to avoid spooking the animal. For large game that are plant, there would be a gainsay to see if they tin can hit it before information technology gets away.
My rules are not codified. I telephone call for checks based on graphic symbol's declared actions and utilise RAW the best I tin can based on my ain moderate experience hunting and fishing.
Now, if this is an activity that party wants to do while travelling and the travel is not integral to the plot. I typically ask each player to tell me how they are contributing to the success of the travel. One party member may be scouting ahead looking for danger, some other may be hunting and foraging for food, and and so along. Each actor makes three rolls for their character using skills applicable to how they are contributing to the travel's success. three successes = better than average success (a bounty of game, no rations need to be used, maybe kills that bring in loftier value furs, etc.). ii success = expected results (for hunting/gathering enough food is found that the political party only uses half the rations they brought). 1 success = negative upshot (no game institute, party must rely entirely on rations, or perhaps the hunter was ambushed by peryton when he was field dressing a kill, which you can play out as a combat, or but narrate boilerplate damage of 1 attack).
Source: https://www.enworld.org/threads/any-have-any-good-tips-how-to-do-hunting.657782/
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